Mechanically
The largest single domain. XP and 'banana' currency ledgers, quest assignment with re-roll mechanics, a shop, ranks, and daily/shift quest slots for the chatter team.
The largest single domain. XP and 'banana' currency ledgers, quest assignment with re-roll mechanics, a shop, ranks, and daily/shift quest slots for the chatter team.
Consumes team identity. A motivation layer sitting on top of a measurement layer that does not exist — there is no per-chatter revenue attribution to gamify.
The only backend role helper trusts a client-supplied actorId across 15 call sites.
src/pages/TasksRewards.tsxsrc/components/gamification/gamification.tsgamificationSeed.ts14 gamification* tablesconvex/gamification.ts:185
Research priority for this domain is high. Agent findings splice in below this line and survive regeneration.